Flamberge - Demon's Souls.com | The Demon's Souls Wiki (2024)

Contents

  • 1 In Game Description
  • 2 Availability
  • 3 General Information
  • 4 Hidden Resistances
  • 5 Move Set
  • 6 Upgrades
  • 7 Key
  • 8 Footnotes

In Game Description[edit]

A unique large sword with a rippled blade.

So named because of it's [sic] shape resembling a flame, the blade is made for rending flesh and forces the letting large amounts of blood. It is known especially as a weapon that easily causes mortal wounds.

Availability[edit]

  • 3-2 Treasure
  • Dropped by Imperial Spy in 1-3 and 1-4 (Rarely)

General Information[edit]

Despite being in the Large Swords category, the Flamberge has the attributes of a Curved Sword, including additional Bleed damage, Stat Bonuses that favor Dexterity and upgrade paths.

ImageNameDamageDurabilityWeightStats Needed
Stat Bonuses
Damage
Reduction%
Guard Break
Reduction
Flamberge100/0/0
Bleed 120
(Slashing)
150518/14/0/0
E/D/-/-
60.0/10.045

Hidden Resistances[edit]

These resistances aren't reported by the stats in the weapon or in the player's total resistance. However, according to the game data for the weapon, these resistances are applied.

Poison ResistancePlague ResistanceBleed Resistance
606060

Move Set[edit]

One-Handed[edit]

R1 - R1Horizontal Swipe
R2Overhead Vertical Chop
Roll - R1Backhand Horizontal Ground Swipe
Backstep or Run - R1Running Overhead Vertical Chop
Forward + R1Push
L1 (left hand)Guard
L2 (left hand)Heavy Horizontal Swipe

Two-Handed[edit]

R1 - R1Horizontal Swipe
R2Heavy Overhead Vertical Chop
Roll - R1Heavy Horizontal Ground Swipe
Backstep or Run - R1Running Overhead Vertical Chop
Forward + R1Heavy Push
L1 or L2Guard

Upgrades[edit]

Basic[edit]

Requires Sharpstone

NameDamageStat BonsuesShardL. ShardChunkPure
Flamberge +0100/0/0
Bleed 120
E/D/-/-----
Flamberge +1110/0/0
Bleed 120
E/D/-/-4---
Flamberge +2120/0/0
Bleed 120
E/D/-/-6---
Flamberge +3130/0/0
Bleed 120
E/D/-/-8---
Flamberge +4140/0/0
Bleed 120
D/D/-/-82--
Flamberge +5150/0/0
Bleed 120
D/D/-/-84--
Flamberge +6160/0/0
Bleed 120
D/D/-/-86--
Flamberge +7170/0/0
Bleed 120
D/C/-/-862-
Flamberge +8180/0/0
Bleed 120
D/C/-/-864-
Flamberge +9190/0/0
Bleed 120
D/C/-/-866-
Flamberge +10200/0/0
Bleed 120
D/C/-/-8661

Sharp[edit]

Damage bonus is heavily modified by Dexterity.

Requires:

  • Flamberge +0
  • Bladestone
NameDamageStat BonsuesShardChunkPure
Sharp Flamberge +1110/0/0
Bleed 120
E/C/-/-4--
Sharp Flamberge +2120/0/0
Bleed 120
E/C/-/-6--
Sharp Flamberge +3130/0/0
Bleed 120
E/A/-/-82-
Sharp Flamberge +4140/0/0
Bleed 120
E/A/-/-84-
Sharp Flamberge +5150/0/0
Bleed 120
E/S/-/-861

Quality[edit]

Moderate damage bonus from Strength and Dexterity.

Requires:

  • Flamberge +3
  • Clearstone
NameDamageStat BonsuesShardChunkPure
Quality Flamberge +1115/0/0
Bleed 120
D/D/-/-4--
Quality Flamberge +2130/0/0
Bleed 120
D/D/-/-6--
Quality Flamberge +3145/0/0
Bleed 120
C/C/-/-82-
Quality Flamberge +4160/0/0
Bleed 120
C/C/-/-84-
Quality Flamberge +5175/0/0
Bleed 120
C/C/-/-861

Mercury[edit]

Poison special effect

Requires:

  • Flamberge +3
  • Mercurystone
NameDamageStat BonsuesShardChunkPure
Mercury Flamberge + 1113/0/0
Bleed 120
Poison 120
E/D/-/-4--
Mercury Flamberge + 2125/0/0
Bleed 120
Poison 180
E/D/-/-6--
Mercury Flamberge + 3138/0/0
Bleed 120
Poison 240
E/C/-/-82-
Mercury Flamberge + 4150/0/0
Bleed 120
Poison 300
E/C/-/-84-
Mercury Flamberge + 5163/0/0
Bleed 120
Poison 360
E/C/-/-861

Tearing[edit]

Bleeding special effect.

Requires:

  • Flamberge +3
  • Suckerstone
NameDamageStat BonsuesShardChunkPure
Tearing Flamberge +1103/0/0
Bleed 180
E/B/-/-4--
Tearing Flamberge +2105/0/0
Bleed 209
E/B/-/-6--
Tearing Flamberge +3108/0/0
Bleed 240
E/S/-/-82-
Tearing Flamberge +4110/0/0
Bleed 273
E/S/-/-84-
Tearing Flamberge +5113/0/0
Bleed 300
E/S/-/-861

Moon[edit]

Magic damage added; primarily modified by Magic stat.

Requires:

  • Flamberge +6
  • Moonlightstone
NameDamageStat BonsuesShardChunkPure
Moon Flamberge +178/116/0
Bleed 120
E/E/C/-4--
Moon Flamberge +296/127/0
Bleed 120
E/E/C/-6--
Moon Flamberge +3114/140/0
Bleed 120
E/E/C/-82-
Moon Flamberge +4132/153/0
Bleed 120
E/E/C/-84-
Moon Flamberge +5150/168/0
Bleed 120
E/E/C/-861

Crescent[edit]

Magic damage added; primarily modified by Magic stat. Minor MP regen.

Requires:

  • Flamberge +6
  • Darkmoonstone
NameDamageStat BonsuesShardChunkPure
Crescent Flamberge +179/97/0
Bleed 120
-/-/A/-4--
Crescent Flamberge +292/107/0
Bleed 120
-/-/A/-6--
Crescent Flamberge +3106/118/0
Bleed 120
-/-/A/-82-
Crescent Flamberge +4119/128/0
Bleed 120
-/-/A/-84-
Crescent Flamberge +5132/140/0
Bleed 120
-/-/A/-861

Demon's Soul[edit]

NameDamageStats NeededStat BonsuesReq. Material
Large Sword of Searching170/0/0
Bleed 120
24/16/0/0D/D/-/-Flamberge +8
Hero Demon's Soul

Key[edit]

  • Name
  • Names displayed are according to the Atlus (NA) version of the game.
  • Name changes from the Asian version, if any, will appear in parentheses.
  • Damage
  • The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Bleed, Poison and Plague are bonus damage over a period of 60 seconds. So, if a weapon has "Bleed 120", the victim will suffer 120 damage over 60 seconds, or 2 damage per second.
  • Each weapon has one or more physical damage types:
  • Normal
  • Blunt
  • Slashing
  • Piercing
  • Certain enemies are weak or strong against different types of damage types.
  • Durability
  • The durability of the weapon.
  • The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
  • Weight
  • The Weight of the weapon.
  • Note that carrying over 50% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
  • Stats Needed
  • The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
  • The Requirement stats for an weapon are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Magic required
  • Z is the Faith required
  • Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
  • Also keep in mind that your character gains a 50% bo [[nus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if the weapon is held with both hands.
  • (18 x 1.5 = 27)
  • Stat Bonuses
  • The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
  • This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
  • Damage Reduction%
  • The Damage Reduction% of the weapon.
  • It dictates how much damage the weapon mitigates while blocking.
  • The Damage Reduction% stats for a shield are X / Y / Z:
  • X is Physical Damage
  • Y is Magical Damage
  • Z is Fire Damage
  • Guard Break Reduction
  • The Guard Break Reduction determines the amount of stamina expended to block an incoming attack.
  • A higher Guard Break Reduction also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Footnotes[edit]

1. When two handing this weapon, only 12 Strength is required

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